![]() ![]() It no longer restores a foe's midair jump, though Falcon can still use the move afterwards. Also, Captain Falcon is vulnerable to hits during the start-up and to moves that hit directly above him, though less vulnerable than in Melee, due to its grabbox having increased vertical reach, making it easier to grab opponents above him.Ī number of things were changed from its Melee function to Brawl's. However, doing it in the opposite direction Falcon is facing drastically decreases the horizontal distance, unlike Melee. In Brawl, timing and landing the move seems to be improved due to the floatiness and the slower falling speed of characters in Brawl. In Smash 64, this string is also referred to as the Stairway to Heaven. series, is commonly referred to as an "SSB64 Combo", as this was a very common combo in said game. Top level Falcon mains, however, have mitigated these issues by fading in and out and by mixing fall speeds with immediate up Bs, making the move much less predictable.Ī string of multiple up aerial attacks from Captain Falcon followed by a Falcon Dive, throughout all of the games in the Smash Bros. Multiple moves per character can also easily outspace the hitbox while recovering. ![]() Fox, for example, can shine Falcon if he connects an Up B below 30% or Kirby can Down Air leading to low percent gimps. In addition to the mediocre vertical boost it offers, Falcon Dive has high end lag upon hit and while ending, making it susceptible to edge-hogging if Falcon is forced to Up B at low percents. Perhaps to compensate for its KO potential, Falcon Dive is one of the worst recovery moves in the game. The move also has a very fast start-up hitbox making it useful for grabbing shielding opponents, characters on platforms, and especially Yoshi's recovery. As with all of Falcon's special moves, it had 2D rendered sprites as special effects. It does a solid 20% damage upon connection with high knockback (average KO is around 130%). When the move connects with foes, it will strongly launch them at a 45° angle. In Super Smash Bros., this move was Falcon's main recovery move, other than the Falcon Punch angled upwards (which gave him a slight vertical and horizontal boost). The Stairway to Heaven combo, a string of up aerials followed by a Falcon Dive. When used on the ground or in the air, it can be reversed.įalcon Dive can easily stage spike opponents while allowing Falcon to recover, although the fixed duration between the grab and explosion also makes it relatively easy for the opponent to tech and punish the move's ending animation, a maneuver known as the Tech Check. However, if a hit is scored, the move can be used a second time, and can repeat until Captain Falcon misses. A successful attack will cause Captain Falcon to let out a triumphant cry of "YES!".Īs with most recovery moves, Captain Falcon becomes helpless after using Falcon Dive. Once grabbed, he will launch the opponent with a fiery explosion, recoiling upwards in a flip while doing so. While still ascending, he will automatically grab a single foe if they come in contact with his body. The color of his fist changes in each game: it is green in Smash 64 and Melee, orange in Brawl, and engulfed in flames in Smash 4. Captain Falcon leaps in the air, fist extended. ![]()
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